![]() ![]() Wearable technology has a variety of use cases which is growing as the technology is developed and the market expands. Wearable devices such as activity trackers are an example of the Internet of Things, since "things" such as electronics, software, sensors, and connectivity are effectors that enable objects to exchange data (including data quality ) through the internet with a manufacturer, operator, and/or other connected devices, without requiring human intervention. Wearable electronic devices are often close to or on the surface of the skin, where they detect, analyze, and transmit information such as vital signs, and/or ambient data and which allow in some cases immediate biofeedback to the wearer. Common types of wearable technology include smartwatches and smartglasses. Wearable technology is any technology that is designed to be used while worn. For more guides on ArcheAge check my content directory.Ĭheck out our sister site Guild Launch to find an ArcheAge Guild or create a free ArcheAge guild site.Clothing and accessories incorporating computer and advanced electronic technologies I hope this gives a clear view of what the Archery skill set offers your build. Decreases cooldown for Deadeye by 6 seconds. (Requires 7 points spent in Archery.) Sharpshooting: Increases Ranged Critical Rate by 3% and deals 25% additional damage.Marksman: Increases bow skill range by 5 meters and Ranged Accuracy by 2%. (Requires 6 points spent in Archery.).Ranged Attack Evasion: Increases Ranged Evasion by 14%. (Requires 5 points spent in Archery.).Archery Expertise: Decreases cooldown for Piercing Shot, Charged Bolt, Stalker's Mark, Missile Rain, and Toxic Shot skills by 10%. (Requires 3 points spent in Archery.).Wild Instincts: Increases Move Speed by 10% and basic bow attack damage by 15%.In addition to the skill's effect, I'll list how many spent points are needed before you can allocate points to the passive skill. Passive skills buff the skill set once you unlock them, allowing for easier combat. Passive skills require a certain amount of skill points used within the set to allow point allocation into them. Decreases Move Speed and Attack Speed and increases Cast Time. Grants additional Bloodthirst for every basic bow attack, Toxic Shot, Piercing Shot, Charged Bolt, Concussive Arrow, and Stalker's Mark that hits it's target. Intensity: Increases Ranged Critical Rate for 30 seconds.When this skill levels up, it increases damage as well as cast time. Missile Rain: Showers a distant target area with arrows to deal Ranged damage.Concussive Arrow: Fires an arrow that explodes on contact, dealing Magic Damage and Shackling all enemies within 6 meters of the target for 3.5 seconds.Lasts 10 seconds, but can be destroyed by attacks. Boneyard: Targets an enemy and deals Magic Damage to all enemies within 5 meters.Prevents the use of skills that take time to cast. Increases the range of Ranged Skills by 7 meters and the damage by 30%, but prevents Defense and Magic Defense from reducing damage.Prevents movement canceled if used again. Float: Lifts caster into the air for 12 seconds.Damage is reduced by 20% if the target is within 8 meters. When the mark disappears, the target receives additional damage of 50 times the number of ranged attacks suffered during the mark's duration. Increases received damage by 12%, and decreases healing effectiveness by 20%. Stalker's Mark: Deals Ranged Damage and marks enemy for 15 seconds.Deadeye: Increases Ranged attack by 63.Double Recurve: Increases Ranged Damage by 9%.Snare: Snares the feet of an enemy within 5 meters for 5.1 seconds.Also silences and dismounts any enemy with a stack of Bloodthirst. Piercing Shot: Inflicts a deep wound dealing Ranged Damage with additional damage for each stack of Bloodthirst.Charged Bolt: Fires a charged arrow at an enemy dealing Ranged Damage and slowing Move Speed for 3 seconds.These are your attacks, heals, or defensive abilities depending on the skill set. I'll split the lists up between active skills and passive skills to make the list easier to read. Here I'll list all the skills of Archery and what they do. Any skill set that grants a lot of CC or additional ranged physical attacks will work with Archery. Skill sets that synergize well with Archery include Shadowplay and Witchcraft. ![]() Archery skills do less damage if you are within 8 meters of the target, so be aware of your surroundings and distance to the enemy. Archery as you'd expect focuses on ranged physical attacks. In this guide I'll cover what the Archery skill set has to offer.
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